Nasdaq MarketSite welcomes invited clients and guests to open and close the market as part of the world-famous bell ringing ceremony. Nasdaq selected MultiTaction displays and MultiTaction Codice software to take clients and guests on a carefully crafted, interactive journey.
Today when guests enter Nasdaq MarketSite, their picture is taken and they are provided with a nametag card that contains their MultiTaction Codice marker. When placed on any of the MultiTaction displays in the interactive zones, the marker delivers tailored information to that individual. It also allows guests to send interesting content directly to their own emails.
MultiTaction has also been deployed as interactive market displays for analysts, providing a unique approach to its broadcast sets. At MarketSite, NASDAQ analysts provide live market feeds and updates that are then syndicated by the U.S. and global news channels. With MultiTaction, analysts can now interact with real-time data for a highly-engaging viewer experience.
Application by: Reaktor
Number of displays: three iWalls, 11 displays in total
The Cube Globe for G20 2014 The Cube Globe was spatial information visualisation experience for visitors and delegates of the G20 in Brisbane, 2014, showcasing the State of Queensland’s key trade and investment opportunities. The project utilizes the Cesium geobrowser platform with unique MultiTaction interactions to provide a truly stunning experience.
Queensland University of Technology’s innovative digital learning exhibition space, ”The Cube”, includes 48 x 55” MultiTaction displays, making it the world’s biggest interactive multitouch installation and the largest continuous array of unlimited touch displays.
One of the biggest spaces of its kind in the world, The Cube structure is made up of six zones, running a number of interactive applications, including the Virtual Reef. The Virtual Reef comprises of twenty MultiTaction displays ingeniously combined with an edge-blended Panasonic projection system. It is dedicated to providing an inspiring, explorative and participatory experience of QUT’s Science and Engineering research and is the heart of the university’s Science and Engineering Centre at Gardens Point campus.
The zones run a number of interactive applications:
Virtual Reef: marine life interactive experience
CubIT: QUT research access & collaboration
Community Science wall: Queensland experiences, including 2011 Brisbane floods
ECOS: energy consumption & impact on climate
Physics Playroom: learning in game-like environment
In 2014 MultiTaction secured a 2014 Digital Signage Expo (DSE) Apex Award for The Cube
Google Creative Sandbox Interactive Touch Table allows visitors to experience individual Creative Sandbox projects. They broke down into several groups that each use a certain type of technology “building blocks”: Video, Social, Mobile, GEO APIs, Search, Display, Web/Apps, Commerce.
The Chuquicamata Copper Mine is the largest open pit copper mine in the world, owned by Codelco. The Chuquicamata Underground Mining Project (PMCHS) was initiated to transform the copper mine into a first-class underground mine. Codelco wanted to communicate this project with the public and various stakeholders.
Riolab developed a new communication software platform specifically for Codelco’s needs. This information hub allowed specific user groups, such as engineers, government officials and general public, to interact with project plans, read environmental data and view 3D renderings of the PMCHS project using MultiTaction displays.
MultiTouch produced the Official 2011 International CES Twitter Wall. It incorporated Twitter feeds from CES – including the official #CES tag – as well as 2011 CES news from show attendees, bloggers, and exhibitors, and will curate stills and video content from the show as well.
The world’s largest public multitouch display is installed for Siemens in Vienna. The multitouch wall with 8.5 meter wide LCD in Siemens City is made by uma and MultiTaction. The wall enables tens of visitors to simultaneously interact with Siemens information, as well as digital art, audiovisuals, local and global news, and other rich media and Web 2.0 content.
The Pori Jazz Festival used a MultiTouch Cell display to present its program, artists and venues to their audience this summer. The Jatsitatsi multitouch wall, created as a research project, uses advanced technology in a novel way to provide the audience with unique way to view the jazz festival data.
Bluescape is a cloud-based visual collaboration workspace that transforms how business professionals work together. The workspaces can be used for sharing ideas, plans and documents; bringing incredibly complex projects to the market faster; streamlining the decision making and allowing collaboration over distributed physical locations.
An essential part of the Bluescape solution are the MultiTaction displays. MultiTaction displays combined with Bluescape software allows businesses to connect people and resources to enable better decision making, innovation, and collaboration across global time zones.
MultiTaction Cell displays have been used in the construction of the world’s largest interactive multitouch wall. The wall was built by UK-based Engage Production Ltd for a renowned global company providing advice on business advancement, and forms part of a fully integrated and unique communications facility.
A hand and finger gesture conrolled multitouch microscope brings new dimensions into teaching and research. The method is a combination between web-based virtual microscopy and a giant size multitouch display.
Currently deployed in real estate sales and leasing offices, MultiTaction displays allow users to explore different properties, view availability of properties with real-time data and compare multiple floor plans. The advanced tracking features of the MultiTaction displays allow users to annotate on the content with an IR pen, then identify themselves using the MultiTaction Codice™ and email annotated content instantly.
Ubisoft used an interactive MultiTaction display to advertise their new game called Watch Dogs. Watch what happens when passersby on a street in Toronto stumble upon the interactive Watch_Dogs van that will show them the power of hacking at the tip of their fingers!
Glenfiddich, the distiller of world’s best-selling single malt whisky, created an impressive application on MultiTaction displays that not only explains the premium credentials of the brand but also engages and immerses the user in a persuasive and compelling experience. Housed in the 100 year-old Neilson Hays Library befitting of Glenfiddich’s heritage and enhanced with innovative technology and a sumptuous whisky pairing dinner menu, this experience translated the traditional Glenfiddich Speyside distillery experience into an innovative and luxurious form.
The invisible marker technology enables marker tracking on transparent surfaces without visible markers. Here different kinds of drinking glasses are used as product, that can be used browse through images and videos associated with the specific kind of glass.
Two cell phone carrier ENTEL showrooms were equipped with MultiTaction cells allowing customers to browse product lines, review sales and promotions, view 3D imaging of phones and do side-by-side comparison of products.
Xenium Digital came up with an object recognition featuring solution. IDBI shortlisted Xenium Digital to promote the new Debit card for IDBI bank. To target the top executives at airports, high end MultiTaction technology provided the best option.
At World Congress of Science Journalists 2013, all preregistered participants were given a personal card with MultiTaction Codice 2D bar code. By using the card, participants were able to send to their own emails material they chose from MultiTaction displays.
LK-AG developed the multimedia innovation area for heroal at the trade fair BAU 2013 in Munich. The innovative installation includes a large communication table which was the highlight of the area at heroal.
The Tangible Bar application was developed by NMY as an exhibit for use as an interactive point-of-sale at trade fairs and in showrooms. The term “tangible user interface” refers to an interface via which a user can control a digital world with real, physical objects. Users can interact with the information on the display table by turning, sliding or combining a number of different tangibles and interacting with the extended multitouch on-screen controls.
The Tangible Bar application invites visitors of the EADS Cassidian Technology & Innovation booth to interactively explore the world of aviation research. Triggered by user interactions, the application can display impressive interactive messages, data visualizations, 3D product simulations and other media content. Users can alter the different technical parameters by turning and moving the acryl-made Sagitta drone control blocks. Using these physical tangibles, visitors are able to concretely internalize the digital content and dive into the EADS’s world of different innovative technologies.
OpticTouch is a custom trade application dedicated to the optics industry.
The platform focuses on using interactive technology to enhance the shopping experience for consumers. The application identifies customers by recognizing their loyalty cards placed on the display. OpticTouch provides previously inaccessible insight to brands on the behaviour of retail browsing trends using embedded data capture filters.
The world’s largest hospitality multitouch display installation has been opened in Tokyo’s Graffiti Bar. Patrons can draw their own graffiti on the MultiTaction displays, and can browse drink and food menus, interact with their waiters, play games, and enjoy media content provided by the bar. Interactive special effects, including virtual champagne bubbles and lightning bolts, react to touch and objects placed on the tables. VIP cards placed on the MultiTaction displays will trigger exclusive VIP content.
Audi has introduced car show interactive multitouch display tables with applications designed by Interactive Scape. The Audi Efficiency Tables with MultiTaction displays are currently being used in several automotive shows in Europe for presenting the efficiency of Audi cars. Motor show visitors can play a 360-degree animation, videos, pictures and information in several languages on Full HD LCD tables at Audi exhibit stands.
Imagination showcase application for Lincoln has presented the Detroit Auto Show (NAIAS 2010) and other US car show visitors highly visual information about Lincoln cars using passes with 2D bar codes.
The Intuilab Commerce application for Orange aims at selling the Orange home internet offering. It allows the natural collaboration between the sales person and the client who build together the right home internet solution on an interactive multitouch table in some Orange stores in France.
The Visitor Audio Experience at the Australian War Memorial is intended to provide additional layers of engaging and informative curated content to enhance the visitor experience rather than provide a traditional ‘guide’ to the galleries. At this stage it has been rolled out for the “Australians in the Great War” galleries but the intention is to further expand the concept to encompass all galleries. The delivery platform for the experience is a modified smartphone device, enclosed in a specially designed case and the visitor is provided with the device and headphones for their visit.
The experience commences with the visitor receiving a ‘smart device’ on arrival in the Orientation Gallery. They are provided with a simple instruction to place it on the bench that is part of a large-scale multimedia touch wall comprised of twenty MT553UTB MultiTaction Cells. The cells are arrayed in seven columns, each with two vertical and one horizontal cells. The horizontal cell in each column is partially obscured by the vertical cell above to reduce the depth of the ‘table’, allowing easier visitor access to the vertical touch surface.
Each ‘smart device’ has a fiducial marker applied to the back cover. When the device is placed on the table the cell recognises the device and initiates the tour selection system, and reveals a tour selection menu on the adjacent vertical ‘wall’ cells. The visitor can review the available tours by touching on the tour icons, revealing details of the tour content, and the selected tour is dragged to a placeholder that animates then ‘loads’ the tour on the ‘smart device’. Once selected the visitor removes the device and makes their way into the gallery for their tour.
Application by: Mental Media
Number of displays: 20
Location: Australian War Memorial, Canberra, Australia
Visitors are able to get an overview of the region’s attractions by studying them on the MultiTaction displays. When a visitor chooses a postcard of interest and places it with an optical marker on a display, the display recognizes the marker and shows further information on possible destinations, museums or other attractions in the area. The combination of touch and haptic interfaces helps to engage those visitors who enjoy collecting and sending postcards. The installation has also increased the amount of time visitors spend at the exhibit.
This interactive installation at Trinity University’s admissions office Welcome Center provides a platform for prospective students to explore their academic interests and options during on-campus tours of the university. Students select up to three ‘Interest Cards’ from a displayed set and place them on the table. At that point, the table comes to life, displaying related topics, areas of study, on-campus information and academic multi-media specific to each card.
Application by: PUSH Offices
Number of displays: 1
Location: San Antonio, Trinity University, Texas, USA
The Oztoc is a project between the University of Wisconsin–Madison and the New York Hall of Science. It is an interactive multitouch table to investigate how collaboration and learning occur during play in informal settings such as museums. To explore the game players combine physical blocks (representing electronic components) to create circuitry and lights to attract undiscovered underwater creatures. The game allows researchers to study how children can learn to think like engineers as they problem solve, reason and work with each other.
Application by: Games+Learning+Society, a research group with WID and the School of Education at UW–Madison
The Nature Park Our in Luxembourg uses a 2-unit MultiTaction table to engage their visitors. Intended for children, the application allows them to study the natural resources of the park in a fun and playful way. Through the media center designed as an aircraft cockpit, children can discover the different areas of the park and have fun playing the multiplayer mini-games.
“World Heritage Sites of Russia” multimedia project was initiated to draw public attention towards the beauty of the unique architecture of Russian UNESCO World Heritage buildings. The installation was presented for the first time in Moscow during International Museum Festival INTERMUSEUM that is considered the main cultural event in Russia.
With the support of 12 interactive MultiTaction Codice markers, the visitors were able to open the colorful visual content. Each of the markers was dedicated to a specific architectural site. Once the marker was placed to the table, the text box with the information and photos was shown on the table while a short introductory movie was playing on the wall.
With the help of innovative technology, each participant was able to take a fascinating virtual journey through the beautiful World Heritage sites in Russia.
At the Saint John Paul II National Shrine, visitors can step up to the World Youth Day interactive table to virtually travel to the cities which have hosted these massive papal gatherings. Small, circular discs indicate the cities that have drawn hundreds of thousands of youth, including Paris, Manila, Toronto, and Denver. After selecting a disc and placing it anywhere on the interactive table, visitors are prompted to move it along a path, which unlocks engaging content such as archival images, videos, and quotes. The last stop of the journey prompts users to reflect on several quotes from the Pope and select the one they feel best represents the experience. This selected quote is then digitally “attached” to their disc, to be displayed when the next museum visitor puts it on the table. For more information, please click here.
Interactive MultiTaction displays enable visitors shape the content of the exhibition at the Finnish Nature Centre Haltia. By manipulating different kind of maps on displays, users can, for instance, learn about geology of Finland.
Two large MultiTaction interactive display systems have been launched in the new Space Shuttle Atlantis attraction at Kennedy Space Center Visitor Complex. The exhibit pays tribute to the space shuttle Atlantis, the last shuttle to enter space, and provides guests with more than 60 interactive touchscreen experiences and high-tech simulators.
MultiTaction displays have been used as part of the Emirates Aviation Experience in North Greenwich, London. Engage Production Ltd were commissioned by Pulse Group to build and implement the coding for an aircraft turnaround simulation.
Plankton Populations is an exhibit at the Exploratorium that gives museum visitors both a global and microscopic view of the oceans’ plankton, with social, open-ended interaction. The exhibit is an adaptation of a model created by scientists at MIT’s Darwin Project, which allows researchers to test how plankton respond to different environmental conditions, such as climate change.
The Interactive Media Lab at the Dresden University of Technology (TU Dresden) utilizes MultiTaction iWall for research purposes. TU Dresden’s goal is to conduct ambitious research in modern human-computer interaction and interactive information visualization. They are the first to use MultiTaction iWall, the largest fully interactive display wall in Europe.
Visitors study and manipulate photos revealing more about the exhibits and the stories behind them. They can learn more about exhibitions, artists, events and the museum itself in the museum magazine on the display. Visitors can also take part in discussions about exhibitions by reading tweets on the wall and sending their own ones to the Twitter cloud on the display.
Application by: by MultiTouch
Number of displays: 3
Location: EMMA Espoo Museum of Modern Arts, Helsinki Region, Finland
Visitors to the Memory of a Nation exhibition at the National Archives of Australia can view a range of documents relating to Australia’s past. The program lets visitors handle a digital version of the paper artefact without any concern for object conservation. Thematic links between records encourage exploration by visitors.
Application by: Lightwell
Number of displays: 2
Location: Canberra, Australian Capital Territory, Australia
Never Enough Grass interactive is filled with 3D animations and models, sheep breeding and cattle herding games, video overlays of iconic fauna, and a playable piano. Visitors navigate through a highly animated interface to explore a diverse range of content and stories from locations that have played a key part in the development of the Australian pastoral industry.
Application by: Lightwell
Number of displays: 3
Location: Canberra, Australian Capital Territory, Australia
Visitors of the National Museum of Finland can study a big number of photos, videos and other images and texts on MultiTaction tables. Tables provide the museum a solution to present a huge amount of material from the last century in a limited space.
The EIT ICT Labs and MultiTaction presented an almost five-meter long interactive dual-action multitouch wall at CeBIT 2012. Reseachers have solved the problem how to attract people to use a multitouch display wall. The multitouch wall with Kinect 3D motion sensing cameras reacts to new potential users passing by and lures them to touch the wall and explore the content when they approach it.
Intervisio has launched ‘The Wall’ an interactive, multitouch display game show. In the show, couples compete in 15-minute physical action and knowledge-based games that involve touching elements on a 7-meter (22-foot) long multitouch display wall. It has already been optioned in the U.S. and the UK. The show’s touchscreen games will be made available as online apps for the play-at-home audience, providing unique sponsorship opportunities beyond traditional advertising blocks.